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20 Lighting Terms Every Programmer NEEDS to Know – #14 is Key to True Blackouts

Dan Nagle • Jul 03, 2023

Glossary: Understanding Key Lighting Terms

1. Patch

The process of assigning a DMX address to a lighting fixture in the console's software. For instance, you might patch a spotlight to DMX address 1.


2. Cue

A predefined look or state for your lighting fixtures. A cue might involve certain lights being specific colors, positioned in certain ways, or with certain brightness levels.


3. Fade

The transition time between two different states of lighting. A 5-second fade, for example, would gradually change the lights from their current state to a new state over 5 seconds.


4. Intensity

The brightness of a light. A fixture with an intensity of 100% is at full brightness, while an intensity of 0% means the light is off.


5. Chase

A repeating sequence of cues. A chase might involve a sequence of different colored lights flashing in a pattern, for example.


6. Palette

A saved set of attribute settings that can be applied to fixtures. A color palette, for example, might define a specific shade of blue that can be applied to different lights.


7. Group

A collection of fixtures that are controlled together. A group could include all the lights on a specific part of the stage, for example.


8. Fixture

A single lighting unit. Each fixture is assigned a unique DMX address and can be controlled individually from the console.


9. DMX Address

The unique identifier for each fixture, which allows the console to control it. A fixture might be assigned to DMX address 5, for example.


10. Playback

The act of running a series of cues. During a show, you would typically playback your cues to create the lighting effects.


11. Submaster

A control (often a fader or a button) on the console that has been assigned a specific function, such as controlling a group of lights or running a particular cue.


12. Busking

Operating the console live, typically using groups, palettes, and submasters, rather than running pre-programmed cues.


13. Effect

A dynamic lighting look, such as a wave or chase, that can be created and controlled by the console.


14. Block

A feature that prevents certain cues from inheriting changes from previous cues. This is often used to ensure specific lighting looks remain consistent.


15. Fixture Profile/Mode

The configuration in the console that matches the capabilities and control needs of a specific type of lighting fixture.


16. Gobo

A stencil or pattern placed in a light beam to create a specific shape or pattern of light. Controlled from the console to be inserted, rotated, or removed.


17. Hue

The color or shade of a light. From the console, you can change the hue of a fixture to create different lighting effects.


18. Strobe

A rapid, repeating flash of light. From the console, you can control the rate and intensity of the strobe effect.


19. Grand Master

A control that adjusts the overall output level of all lighting fixtures. This might be used to fade out all lights at the end of a show.


20. Blackout

A button or control that turns off all lights. In some consoles, you might also be able to program a blackout as a cue.

  • What is a Patch in lighting terms?

    Patching refers to the process of assigning a DMX address to a lighting fixture in the console's software.

  • What is a Cue in a lighting console?

    A Cue in a lighting console refers to a predefined look or state for your lighting fixtures, which can involve colors, positions, or brightness levels of lights.

  • What does Fade mean in lighting?

    Fade refers to the transition time between two different states of lighting. For example, a fade could gradually transition the lighting from one look to another over a specified duration.

  • What is Intensity in the context of lighting?

    In lighting terms, Intensity refers to the brightness of a light, with 100% being full brightness and 0% meaning the light is off.

  • What is a Chase on a lighting console?

    A Chase is a repeating sequence of cues on a lighting console, often used for creating a pattern of flashing lights or changing colors.

  • What is a Palette in lighting terms?

    A Palette in lighting is a saved set of attribute settings (like colors or positions) that can be applied to fixtures.

  • What does Group mean in the context of lighting consoles?

    A Group in lighting consoles is a collection of fixtures that are controlled together for easy manipulation of multiple lights at once.

  • What is a Fixture in lighting terms?

    A Fixture in lighting refers to a single lighting unit that is assigned a unique DMX address for individual control from the console.

  • What is a DMX Address?

    A DMX Address is the unique identifier for each fixture, allowing the lighting console to control it separately from others.

  • What does Playback mean in lighting?

    Playback in lighting refers to the act of running a series of cues to create the lighting effects during a show or performance.

  • What is a Submaster in a lighting console?

    A Submaster is a control on the console that has been assigned a specific function, such as controlling a group of lights or running a particular cue.


  • What does Busking mean in lighting terms?

    Busking is operating the console live, typically using groups, palettes, and submasters, rather than running pre-programmed cues.

  • What is an Effect in a lighting console?

    An Effect in a lighting console is a dynamic lighting look, such as a wave or chase, that can be created and controlled by the console.

  • What does Block mean in lighting?

    Block is a feature that prevents certain cues from inheriting changes from previous cues to ensure specific lighting looks remain consistent.

  • What is a Fixture Profile/Mode?

    A Fixture Profile/Mode is the configuration in the console that matches the capabilities and control needs of a specific type of lighting fixture.

  • What is a Gobo?

    A Gobo is a stencil or pattern placed in a light beam to create a specific shape or pattern of light.

  • What is Hue in lighting?

    Hue in lighting refers to the color or shade of a light, which can be controlled from the console to create different lighting effects.

  • What is a Strobe in a lighting console?

    A Strobe is a rapid, repeating flash of light that can be controlled from the console in terms of rate and intensity.

  • What is a Grand Master in a lighting console?

    A Grand Master is a control that adjusts the overall output level of all lighting fixtures, often used for overall brightness control.

  • What is a Blackout in lighting?

    A Blackout in lighting refers to a button or control that turns off all lights, or a programmed state where all lights are off.

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